Showing posts with label boardgames. Show all posts
Showing posts with label boardgames. Show all posts

Tuesday, August 14, 2012

Bar A Jeux in Montreal

I promise I have some upcoming posts on some Arduino projects and gaming stuff, but while I was in Montreal last month for a Refused concert I was fortunate enough to catch some of the Just for Laughs festival.

Apart from great comedy the Just for Laughs festival really takes over a good chunk of downtown Montreal and features all kinds of events and buskers and cool stuff... and food trucks, delicious, delicious food trucks.


One of the really neat things that I almost missed (A friend actually noticed it) was the "Bar A Jeux", which, despite my tenuous grasp of the French language immediately piqued my interest.  They had a dozen or so tables set up with umbrellas and chairs and a booth full of boardgames. We walked over to have a look and a super friendly young man asked us if we'd like to learn how to play a game.


I took a quick glance at the selection for something quick (we didn't have as much time as I would have liked) and noticed a couple copies of Zombie Dice on the shelf along side dozens of other dice/card games and even some more significant games like Agricola and 7 Wonders. Having seen Zombie Dice on an episode of Table Top and being interested in it as a quick game that my friend (not a boardgamer) might enjoy that was our selection.


The volunteers offered to come over and show us how it worked which would have been super helpful if I wasn't already familiar with the game. I asked if they needed my id or a CC number or something but they just said to bring it back when we were done with it, another small gesture that I appreciated. It was really nice to see how excited they seemed to help people learn about some of these cool new games and to see how many people seemed interested in sitting down and learning/playing.

Zombie Dice was a fun game, we played through 3 times while enjoying shade and a couple beer. The booth supplied a nice little dice box which made playing on the smallish tables very easy (Agricola might have been a challenge to fit).

After we were done I asked if it was possible to purchase a copy of the game from them and they said they weren't selling them but there were a couple games shops (and apparently a pub that has games which I really wish I had time to visit) around that sold them.

Next to the boardgame booth was another booth with wooden dice games and magnetic foosball/hockey type games and some neat puzzles. There was also a large game with a balancing platform and odd shaped blocks that people were playing with, like some sort of super-sized tip-it game.


I hope they bring this back for future festivals, even if I can't make it there it's great just to know that somebody is getting to sit out in the shade and learn a new game. Thank you Just For Laughs.

Thanks,
Brent

Thursday, May 17, 2012

Symmetric Pandemic

Pandemic is a very popular board game around the office, but there are a couple things about it that bug me.
First, I'm pretty competitive so even though this co-op game can be a real challenge I really wanted to find a way to pit players against each other (other than using the bio-terrorist role). The other thing that has always bothered me a bit about pandemic is that one or two vocal (hopefully experienced) players can often drown out the other players. I've occasionally considered granting each player a certain amount of time per round/game and using timers to limit an individual's vocal contributions but this kind of takes away from one of the most fun parts of a good game of pandemic, the interaction and debate.

A colleague of mine, Mike McGraw, proposed an interesting twist on the game that seemed like it might solve both of the above issues. We had multiple copies of the game, what if we could sync up the decks so that we could have 2 teams simultaneously playing the same game? Because of the way that pandemic works it would be relatively easy to have both teams get the exact same player and virus cards in the same order. This means that the decisions made by the teams would be the sole difference in the results of the games. A nice even playing field. We decided that the winning team would be the team that cured the most viruses, if both teams won, then the team that won first (real time, not turns) would be the victor. This incentivised both teams to play at a quick pace, but not a reckless one.

A nice side effect of having both teams play on the same (large) table and use the same card order is that at least at the start of the game you don't want to talk too loudly or too much about the cards you draw or the good ideas you have because your opposing team can also hear them and use that information. While I don't think either team used this advantage to any great degree in our game it's an interesting dynamic.

Once we decided to give this variation a try we didn't want to have to require an extra person on hand to do the initial deck sync and make sure the post-infection shuffles also resulted in the same ordering. Fortunately I work in an office full of talented programmers, one of whom (Luke Dewitt @whatadewitt) spent a couple hours building a web-app that takes a seed and generates a shuffled deck of pandemic cards, has buttons for drawing from both the player and virus decks and manages the actions required for infection events. We had 2 computers load up this app and input the same seed and the resulting play through is symmetrical (in terms of cards drawn).

Luke's Pandemic Card-Sync-app


To make it a little easier to get the app running in the limited time we had before playing we decided to remove a couple special event cards that can affect card drawing which could potentially break the drawing symmetry. Since you only play with a subset of the special event cards anyway this shouldn't be a problem.

The game itself went really well, my team had to restart after a missed turn early in the game, but this was easily accomplished using the app and the same seed and we quickly caught back up to where we were before. The game ended with one team curing the last virus and winning by being the first to do so. I'm confident that both teams would have won the game (we were playing with 4 infection cards for this initial play test) so the real-time aspect of the variation made the difference.

The 2 Teams and Boards


We plan on playing another game like this sometime soon, if it turns out I'll record it and post it here. I think everyone enjoyed the game and the new angle that the 2-team variation brought. One thing we've considered for future iterations is finding a way to track (or perhaps record) which moves each team made so we could review it post-game and find the turning points.

In particular I like the idea of picking a seed at random, generating a unique game and playing it either with a group or solitaire (Pandemic is a great solitaire game) and then sending the seed to a friend to see how they did with the same card sequence.

Thanks to Luke, Mike, Shawn, TJ, and Jamie for the great game,

Brent

UPDATE:

Luke has posted the source for the web-app on github and it's also available on his site:
source: https://github.com/whatadewitt/symmetric-pandemic
online: http://whatadewitt.ca/pandemic/

I'd recommend playing (or at least starting) a solo game before trying a multi-team setup just to make sure you understand how the app works.